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Software

Game Development with Lua

Developing game mechanics, interfaces, in-game economy and save systems in Lua-based game environments.

  • Lua
  • Game mechanics
  • Game UI

The problem

Games needed to play smoothly, never lose player progress, and make it easy to add new content.

What I did

  • Wrote game mechanics in Lua: character interactions, quests, levels and reward systems.
  • Built the in-game economy (currency, shop, purchases) and balanced it.
  • Developed a save system that stores player progress safely, so players continue where they left off.
  • Designed game interfaces such as menus, shops and info screens that work well on phones and computers.
  • Validated critical actions on the server against cheating, and cut unnecessary load for performance.

The result

The games run smoothly, player data is protected, and new content plugs into the existing systems easily.

Next project

Helpdesk (Ticketing System) Setup